PENGEMBANGAN MEDIA PEMBELAJARAN SCAN BARCODE BERBASIS ANDROID DALAM PEMBELAJARAN IPS

  • Durrotun Nafisah Universitas PGRI Adi Buana Kampus Lamongan
  • ABD GHOFUR Univeritas PGRI Adi Buana Kampus Lamongan
Keywords: media development, barcode, android

Abstract

Social studies learning in the world of education needs to get special attention, in general social studies learning is done through books and teacher delivery. So that student motivation is still lacking. Students now are generation Z who have a very high intensity of the use of information and communication technology. Many students have an Android-based mobile phone that can help students learn at home. The development and research aims to produce social studies learning media using barcode scanning applications that can be run on Android-based devices. The results showed that the learning media developed met the criteria very well, based on the results of the assessment of learning media experts which included several aspects including appearance, operations, interaction with an average of 3.68 Likert scale. So that it can be used by students to support independent learning at home. While the students' response to this learning media is very good to support learning at home which shows an average score of 3.64 on the Likert scale.

Downloads

Download data is not yet available.

References

[1] Setyowati, R & Firmansyah, W. (2018). Upaya Peningkatan Citra Pembelajaran IPS bermakna di Indonesia. Jurnal Pendidikan Ilmu Pengetahuan Sosial Indonesia, 3 (1), 14-17
[2] Yusuf, I., Widyaningsih, W., & Purwati, D. (2015). Pengembangan Perangkat Pembelajaran Fisika Modern Berbasis Media Laboratorium Virtual Berdasarkan. Pancaran, 4(2), 189–200.
[3] Ratu, D., Uswatun, A., & Pramudibyanto, H. (2020). Pendidikan Dalam Masa Pandemi Covid-19 Pendahuluan. 10(1), 41–48.
[4] Ali, M. (2009). Pengembangan media pembelajaran interaktif mata kuliah medan elektromagnetik. Jurnal Edukasi Elektro, 5 (1), 11–18.
[5] Purnomo, A., Ratnawati, N., & Aristin, N. F. (2017). Pengembangan Pembelajaran Blended Learning Pada Generasi Z. Jurnal Teori Dan Praksis Pembelajaran IPS, 1(1), 70-76.
[6] Takdir, M. (2017). Kepomath Go “ Penerapan Konsep Gamifikasi Dalam Pembelajaran Matematika Dalam Meningkatkan Motivasi Belajar Matematika Siswa .” Jurnal Penelitian Pendidikan INSANI, Volume 20, Nomor 1, Juni 2017, Hlm. 1-6, 20, 1–6.
[7] Yudhanto, Y., & Kom, S. (2007). Sejarah Teknologi Barcode. Tersedia: Http://Ilmukomputer. Org/Wpcontent/Uploads/2011/03/Sejarah-Barcode-Yudha. Pdf [20 September 2012]., 1–6.
[8] Arfida, S., & Harahap, R. E. (2014). Implementasi Media Pembelajaran Teknik Pengkodean Barcode Berbasis Multimedia dalam Meningkatkan Kualitas Kegiatan Belajar Mengajar. Prosiding Sembistek 2014, 1(02), 407-420., 15–16.
[9] Rakhmadi, A., & Ilmiah, K. (2003). Teknik Pengkodean Barcode dengan Metode Universal Product Code dan European Article Numbering (p. Jurnal Teknik Elektro dan Komputer Emitor, 3(2).). p. Jurnal Teknik Elektro dan Komputer Emitor, 3(2). Retrieved from Jurnal Teknik Elektro dan Komputer Emitor, 2003, 3
[10] Saepulloh, A., & Adeyadi, M. (2019). Aplikasi Scanner Berbasis Adroid Untuk Menampilkan Data ID Card Menggunakan Barcode. Jurnal Manajemen Dan Teknik Informatika (JUMANTAKA), 3(1)., 03(01), 101–110.
[11] Ariadi. (2011). Analisis dan Perancangan Kode Matriks Dua Dimensi Quick Response (QR) Code. Skripsi. Universitas Sumatera Utara.
[12] Alazzi, K. (2011). Teachers Perceptions and Conceptions of Global Education: A Study of Jordanian Secondary Social Studies Teachers. Global Education Journal, September(3), 78–94
[13] Bakti, C. P., & Safitri, N. E. (2017). Peran Bimbingan dan Konseling untuk Menghadapi Generasi Z dalam Perspektif Bimbingan dan Konseling Perkembangan. Jurnal Konseling GUSJIGANG, 3(1)., 3(1), 104–113.
[14] Ghofur, A. & Rachma, E. A. (2019) Pemanfaatan Media Digital Terhadap Indeks Minat Baca Masyarakat Kabupaten Lamongan. Gulawentah: Jurnal Studi Sosial, 4(2), 89-92
Published
2020-06-02
Abstract views: 4137 , PDF downloads: 3637