Design of computer hardware augmented reality applications for elementary school students

  • Edwin Meinardi Trianto Institut Informatika Indonesia
  • Timothy John Pattiasina
  • Felipe Purnomo Urip
  • Titasari Rahmawati
  • I Gede Wiarta Sena
  • David Saputra Octadianto Soedargo
Keywords: augmented reality, vuforia, hardware, unity 3d, education

Abstract

Augmented Reality is a system or form of technological progress and has been used in several things in life. The application of Augmented Reality as a media to support work and learning has been widely used. The use of Augmented Reality technology as a learning medium can support visualization in the field of elementary school education, especially in information and communication technology lessons or what is often known as ICT subjects. The application, called "Augmented Reality Information and Communication Technology" (ARTIK), was developed with the aim of attracting elementary school students' interest in supporting ICT learning, especially understanding computer hardware. This game application was created using the Unity 3D tool and using the Android operating system on a smartphone, as well as utilizing the Vuforia library as an Augmented Reality implementation module. The testing method used is the black box testing method, where the ARTIK application can display 3-dimensional objects on the smartphone well and clearly. Apart from that, ARTIK also has a learning feature with animation and a quiz module to assess how well the learning material is absorbed. The ARTIK learning educational application can be used by elementary school students as a support for learning ICT courses to better understand what hardware looks like using Augmented Reality technology.

Downloads

Download data is not yet available.

References

[1] A. Arban, “Implementasi Finite State Machine (FSM) pada Agent Permainan Game Lost Animal at Borneo berbasis Android,” Jurnal CoSciTech (Computer Science and Information Technology), vol. 3, no. 2, 2022, doi: 10.37859/coscitech.v3i2.3921.
[2] Q. A. Hameed, H. A. Hussein, M. A. Ahmed, and M. Basim Omar, “Development of Augmented reality-based object recognition mobile application with Vuforia,” J Algebr Stat, vol. 13, no. 2, 2022.
[3] A. Ghofur, E. Fuad, and H. Mukhtar, “Rancang Bangun Module Media Pembelajaran Bentuk Aljabar Berbasis Mobile,” Jurnal Computer Science and Information Technology, vol. 1, no. 1, 2020.
[4] N. Hikmah, M. Hamid, and Syamsurijal, “Pengembangan E-Modul Interaktif Pada Mata Kuliah Jaringan Komputer di Program Studi PTIK JTIK FT UNM,” Jurnal MediaTIK : Jurnal Media Pendidikan Teknik Informatika dan Komputer, vol. 4, no. 2, 2021.
[5] L. K. Harahap and D. E. Nugroho, “Pengembangan Media Pembelajaran Mobile Learning Terintegrasi Augmented Reality dan Unity of Sciences Materi Stoikiometri,” Journal of The Indonesian Society of Integrated Chemistry, vol. 14, no. 1, 2022, doi: 10.22437/jisic.v14i1.15962.
[6] S. D. Parlindungan, A. S. Raharjo, and T. W. Purboyo, “Perancangan Perangkat Keras Untuk Permainan Engklek,” e-Proceeding of Engineering, vol. 8, no. 5, 2021.
[7] M. Kassim and A. S. A. A. Bakar, “The Design Of Augmented Reality Using Unity 3d Image Marker Detection For Smart Bus Transportation,” International Journal of Interactive Mobile Technologies, vol. 15, no. 17, 2021, doi: 10.3991/ijim.v15i17.22071.
[8] M. Adli, M. Sulistiyono, T. Sudibyo, and B. Bernadhed, “Analisis Dan Pengembangan Media Pembelajaran Tentang Pengenalan Benda Disekitar Sekolah Berbasis Augmented Reality Menggunakan Unity Di Paud Labiba Maulida Boyolali,” Respati, vol. 17, no. 2, 2022, doi: 10.35842/jtir.v17i2.455.
[9] R. Rahmat and N. Noviyanti, “Augmented Reality untuk Materi Bangun Ruang Menggunakan Unity 3D, Vuforia SDK dan Aplikasi Blender,” JURNAL TIKA, vol. 5, no. 3, 2021, doi: 10.51179/tika.v5i3.59.
[10] E. Meinardi Trianto, “Perancangan aplikasi permainan labirin dengan tema suku indonesia berbasis android,” Jurnal CoSciTech (Computer Science and Information Technology), vol. 4, no. 1, 2023, doi: 10.37859/coscitech.v4i1.4712.
[11] M. B. Firmansyah and D. Zalilludin, “Rancang Bangun Game Pembelajaran Bahasa Pemrograman Dasar Dengan Nama Code Augmented Reality Puzzle Menggunakan Unity 3D & Vuforia Berbasis Android,” Prosiding The 13th Industrial Research Workshop and National Seminar, vol. 13, no. 01, 2022.
[12] I. M. P. P. Wijaya, “APLIKASI AUGMENTED REALITY PENGENALAN HEWAN BERBASIS ANDROID MENGGUNAKAN LIBRARY VUFORIA,” Jurnal Sistem Informasi dan Informatika (Simika), vol. 5, no. 2, 2022, doi: 10.47080/simika.v5i2.2220.
[13] J. Simon, “Augmented Reality Application Development using Unity and Vuforia,” Interdisciplinary Description of Complex Systems, vol. 21, no. 1, 2023, doi: 10.7906/indecs.21.1.6.
Published
2023-12-31
How to Cite
Meinardi Trianto, E., John Pattiasina, T., Purnomo Urip, F., Rahmawati, T., Sena, I. G. W., & Soedargo, D. S. O. (2023). Design of computer hardware augmented reality applications for elementary school students. Jurnal CoSciTech (Computer Science and Information Technology), 4(3), 636-644. https://doi.org/10.37859/coscitech.v4i3.6375
Abstract views: 65 , pdf (Bahasa Indonesia) downloads: 36