https://ejurnal.umri.ac.id/index.php/eduteach/issue/feedEduTeach : Jurnal Edukasi dan Teknologi Pembelajaran2026-06-23T13:09:01+07:00Dr. Seri Haratati, M.Pdserihartati@umri.ac.idOpen Journal Systems<p><img src="/public/site/images/fauzanazimedu/Header_Eduteach_Oke.png" width="795" height="199"></p> <p>Jurnal Edukasi dan Teknologi Pembelajaran (EDUTEACH) adalah sebuah terbitan berkala ilmiah yang diterbitkan oleh Unit Pelaksana Praktik Kependidikan Terpadu (UP2KT) FKIP Universitas Muhammadiyah Riau. Jurnal Eduteach terdaftar pada PDII LIPI dengan Nomor ISSN <strong>2715-9779 (Online) dan 2715-9760 (Cetak).</strong> </p> <p>Jurnal Eduteach dapat memfasilitasi para peneliti, mahasiswa, guru, dosen dan pemerhati pendidikan untuk dapat melakukan publikasi terhadap hasil penelitian maupun kajian ilmiah mereka dalam hal Ilmu Pendidikan dan Teknologi Pembelajaran. Fokus kajian dalam terbitan ilmiah ini adalah Hasil penelitian dalam bidang Perkembangan Ilmu Pendidikan, Metode Pembelajaran, Evaluasi Pendidikan dan Pembelajaran, Teknologi Pembelajaran dari segala bidang studi serta jenjang Pendidikan. Jurnal Eduteach terbit setiap bulan <strong>Januari dan Juni</strong> setiap tahunnya.</p> <p>Mulai edisi Juni tahun 2023 Vol 4 No 2 Jurnal EduTeach sudah menggunakan Template jurnal yang terbaru yang dapat di Download di Link berikut : <strong><a href="https://docs.google.com/document/d/1Xcd9qigPg2DxskxA1bvj-6Uh-SbL0Y94/edit">Download Template disini</a></strong></p>https://ejurnal.umri.ac.id/index.php/eduteach/article/view/11417DEVELOPMENT OF INTERACTIVE LEARNING MEDIA RANTAI NATURA ON FOOD CHAIN MATERIAL AT MI ASWAJA 1 TAMBAN KEDIRI REGENCY2026-05-19T09:15:04+07:00Khalimatur Rosidahkhalimaturrosidah191@gmail.comHafidz Rosyidianah.rosyid2904@uinsatu.ac.id<p>Interactive learning media is needed to support an interactive and interesting learning process. However, in reality there are still many classroom learning methods that only use lecture methods, so that students feel bored and have difficulty understanding indirect materials such as food chains. This study aims to develop an interactive learning media Rantai Natura, determine its feasibility, and obtain responses from class V students of MI Aswaja 1 Tamban. This study uses the Research and Development (R&D) method with the ADDIE model. The results of the study show that the Rantai Natura media was successfully developed well and obtained a very feasible category, with a score of 86% from material experts and 90% from media experts. Student responses also showed very good results with a percentage of 85.50%. Thus, this media is suitable for use to support science learning on food chain material.</p>2026-06-30T00:00:00+07:00Copyright (c) 2026 EduTeach : Jurnal Edukasi dan Teknologi Pembelajaranhttps://ejurnal.umri.ac.id/index.php/eduteach/article/view/11790DEVELOPMENT OF DIGITAL FLIPBOOK LEARNING MEDIA BASED ON CHILDREN'S SONGS ON THE MATERIAL OF CULTURAL DIVERSITY IN EAST JAVA FOR GRADE V OF SDN KENITEN 12026-06-22T19:39:50+07:00Devinadevinadamayanti981@gmail.com<p><em> This research is motivated by the low understanding of fifth-grade students of SDN Keniten 1 regarding the material of cultural diversity in East Java. The results of observations and interviews show that 57% of students have not achieved the Learning Objective Achievement Criteria (KKTP) set. This condition is influenced by the use of learning media that is less varied so that learning tends to be monotonous and less interesting. This study aims to develop a Digital Flipbook based on children's songs that is feasible, practical, and effective for use in science learning on cultural diversity in East Java for fifth-grade elementary school students. This study uses the Research and Development (R&D) method with the ADDIE development model consisting of five stages, namely Analyze, Design, Development, Implementation, and Evaluation. The research subjects include material experts, media experts, fifth-grade teachers, and fifth-grade students of SDN Keniten 1 Mojo. The limited trial involved 7 students, while the extensive trial involved 14 students. Data collection techniques used include observation, interviews, questionnaires, pre-tests, post-tests, and documentation. Qualitative data were analyzed through data reduction, data presentation, and conclusion drawing, while quantitative data were analyzed using percentage calculations. The results showed that the Digital Flipbook based on children's songs obtained a validity level of 90% with a very valid category, which consisted of media expert validation of 80% and material expert validation of 100%. The level of practicality based on teacher responses reached 88%, while student responses reached 92% in limited trials and 95% in extensive trials with a very practical category. The results of the effectiveness test showed classical learning completion of 85% in both limited and extensive trials, so it is included in the very effective category. Based on these results, it can be concluded that the Digital Flipbook based on children's songs developed meets the criteria of validity, practicality, and effectiveness for use in science learning on cultural diversity in East Java. This media can be used as an alternative learning that is innovative, interesting, interactive, and able to improve students' understanding of regional cultural diversity. </em></p>2026-06-28T00:00:00+07:00Copyright (c) 2026 EduTeach : Jurnal Edukasi dan Teknologi Pembelajaranhttps://ejurnal.umri.ac.id/index.php/eduteach/article/view/11366DEVELOPMENT OF ENGLISH LEARNING MEDIA ON RECOUNT TEXT TO ENHANCE STUDENTS’ LISTENING SKILL USING CANVA 2026-05-12T10:25:34+07:00sitifadilasitifadila77843@gmail.comSiti Niahsitiniah@umri.ac.idPahmipahmi@umri.ac.id<p>This study aimed to develop and evaluate English learning media using the canva application to enhance grade X students' listening skills in recount text material at SMK Muhammadiyah 3 Pekanbaru. The research employed a Research and Development (R&D) approach with the ADDIE model, encompassing Analysis (needs assessment via school observations), Design (storyboarding and flowcharting), Development (content creation and video editing in Canva), Implementation (pre-test, media devilery, and post-test), and Evaluation (expert validations and data analysis). The study involved 32 sample students in November 2023. Quantitative data from expert questionnaires were analyzed using feasibility percentages, while pre-post differences were calculated via the N-gain formula. The Canva-based learning media proved feasible and effective in addressing listening challenges for recount text, significantly improving student comprehension and engagement. This development supports innovative, accessible audiovisual tools for English instruction in resource-limited settings.</p>2026-06-28T00:00:00+07:00Copyright (c) 2026 EduTeach : Jurnal Edukasi dan Teknologi Pembelajaranhttps://ejurnal.umri.ac.id/index.php/eduteach/article/view/11688INOVASI ASESMEN DIGITAL MYPATRIOTIK: PENDEKATAN GAMIFIED CHUNKING UNTUK MENGURANGI OVERLOAD KOGNITIF DAN MENINGKATKAN SIKAP PATRIOTIK MAHASISWA2026-06-04T09:54:55+07:00ABDINUR BATUBARAabdinurbatubara@unimed.ac.id<p><em>This study aims to validate the effectiveness of the digital assessment innovation, <strong>MyPatriotik</strong>, which integrates gamification and chunking principles, in simultaneously enhancing students' patriotic attitude and mitigating Extraneous Cognitive Load (ECL) in Civic Education (PPKn) learning. The research utilized a quantitative approach with a Pre-test Post-test Control Group Design, involving 80 PPKn students from UNIMED, split into an experimental group (using <strong>MyPatriotik</strong>) and a control group (conventional assessment). The findings revealed a statistically significant difference (sig. = 0.000) between the two groups. The experimental group showed a substantially higher increase in patriotic attitude and a sharp reduction in ECL compared to the control group. This success confirms the novelty of using gamification (realtime 1 vs 1 challenge) to boost affective engagement and chunking (in study materials) to optimize cognitive architecture by alleviating unnecessary cognitive burden. <strong>MyPatriotik</strong> offers a new pedagogical framework, transforming traditional assessment into an active catalyst for building national commitment and solving the issue of high ECL, aligning with the goal of quality education. Future research should focus on the long-term sustainability of these affective and cognitive gains.</em></p>2026-06-28T00:00:00+07:00Copyright (c) 2026 EduTeach : Jurnal Edukasi dan Teknologi Pembelajaranhttps://ejurnal.umri.ac.id/index.php/eduteach/article/view/11878Pengembangan Media Pembelajaran Pop Up Book Digital Pada Materi Keberagaman Budaya Indonesia Kelas IV SDN Kenitenn12026-06-23T13:09:01+07:00lailatun_nimah30*lailatunnimah30@gmail.comWahyudi Wahyudiwahyudi@unpkdr.ac.idAprilia Aprilia Dwi Handayaniapriliadwihandayani@unpkdr.ac.id<p><em>This research is motivated by the low learning outcomes of fourth-grade students at SDN Keniten 1 on the topic of Indonesian cultural diversity, which is caused by the lack of concentration and student engagement during learning and the limited use of interactive learning media. This research aims to develop a valid, practical, and effective digital pop-up book learning media to improve student learning outcomes on the topic. This research uses the Research and Development (R&D) method with the ADDIE model, which consists of the stages of Analysis, Design, Development, Implementation, and Evaluation. The research subjects were fourth-grade students at SDN Keniten 1. Data collection techniques include observation, interviews, questionnaires, and tests. The results showed that the media obtained a validity level of 78% from media experts with a feasible category and 94% from material experts with a very feasible category. The practicality level obtained was 96% from teachers, 88.75% in limited tests, and 96.87% in broad tests with a very practical category. The effectiveness of this media was demonstrated by a classical learning completion rate of 87.5% on the limited test and 87.5% on the broad test, as well as an average N-Gain of 0.72 on the limited test and 0.77 on the broad test, which is categorized as moderate to high. Thus, the digital pop-up book learning media was declared valid, practical, and effective in improving the learning outcomes of fourth-grade elementary school students in the subject of Indonesian Cultural Diversity.</em></p>2026-07-01T00:00:00+07:00Copyright (c) 2026 EduTeach : Jurnal Edukasi dan Teknologi Pembelajaranhttps://ejurnal.umri.ac.id/index.php/eduteach/article/view/11372A COMPARATIVE ANALYSIS OF THE INDONESIAN AND JAPANESE EDUCATION CURRICULA IN SHAPING STUDENTS’ CHARACTER2026-05-08T10:07:07+07:00ibtihal Najiyahibtihalnajiyah@gmail.com<p><em> </em><em>Education plays a crucial role in shaping students’ character as preparation for facing increasingly complex global challenges. The differences in curriculum approaches between Indonesia and Japan are important to examine, as both countries emphasize character education as an essential component of their educational systems. This study aims to analyze the comparison of educational curricula in Indonesia and Japan in developing students’ character. The method used is a bibliometric approach by analyzing relevant scientific publications through mapping research trends, keywords, and study focuses. The results show that Indonesia emphasizes character education through specific subjects, while Japan integrates character values into all learning activities and school culture. Japan applies a student-centered approach with collaborative and experiential learning, whereas Indonesia still shows a tendency toward academically oriented instruction. These differences influence the effectiveness of character development in both countries. In conclusion, the success of character education is strongly determined by the consistency of curriculum implementation and the integration of values into daily learning practices.</em></p>2026-06-30T00:00:00+07:00Copyright (c) 2026 EduTeach : Jurnal Edukasi dan Teknologi Pembelajaranhttps://ejurnal.umri.ac.id/index.php/eduteach/article/view/11703IMPLEMENTATION OF COLLABORATIVE INTENSIVE TRAINING ON MICROSOFT WORD SKILLS FOR STUDENTS IN THE MOTORCYCLE ENGINEERING DEPARTMENT AT SMK TELKOM2026-06-15T11:15:49+07:00ferisha aureliaa42190972@gmail.comSri Wulandarisrylannn218@gmail.comMuhammad Adit Setiyawan Saputromuhammadaditpku01@gmail.comzaskia ramadhanizaskiar720@gmail.comNadia Putri Mardhotilanadiaputrimardhotila@gmail.comVitrianivitriani@umri.ac.id<p>This study aims to improve the competencies of students from the Motorcycle Engineering Department at SMK Telkom in using Microsoft Word through intensive training based on collaborative learning. Initial observations showed that out of 20 students, only 3 students (15%) were able to operate Microsoft Word proficiently. The method employed was a one-day intensive training program using a group-based learning approach. The students were divided into four groups, each provided with a worksheet guide as a learning reference. The training materials covered basic typing skills and the use of Microsoft Word shortcuts. The results of the training indicated a significant improvement in students' ability to operate Microsoft Word. This study concludes that collaborative-based intensive training is effective in enhancing digital literacy competencies of vocational high school students, particularly in mastering Microsoft Word, which is essential for workplace preparation.</p>2026-06-30T00:00:00+07:00Copyright (c) 2026 EduTeach : Jurnal Edukasi dan Teknologi Pembelajaran