(Siswa Kelas X MIPA SMA Negeri 1 Muncar Tahun Pelajaran 2019/2020)

  • Akhmad Darmawan SMAN 2 Genteng Kabupaten Banyuwangi
Keywords: Kahoot, Learning Outcomes


 This study aims to determine the effect of the use of Kahoot on the learning outcomes of the biological scope of students of class X MIPA of SMA Negeri 1 Muncar in the academic year 2019/2020. This type of research is a quasi-experimental research, namely by applying the use of Kahoot in the experimental class. The treatment was carried out with a view to reviewing student learning outcomes as a result of using Kahoot and without using Kahoot. Pre test is held at the beginning of learning and post test is held at the end of learning to find out the results of learning. The instruments in this study were pre-test and post-test experimental class and control class. The data obtained were analyzed using statistical parametric analysis with the help of the application SPSS for windows version 22.0. To find out whether there are differences in the average learning outcomes of the experimental class post test (using Kahoot) with the control class post test results (without using Kahoot) using the independent sample t test. Based on the results of the analysis found the results of the Sig. (2-tailed) of 0.00 <0.05, it can be concluded that there is a significant difference in the average student learning outcomes between the use of Kahoot (experimental class) and without the use of Kahoot (Control class). The average post test score of the experimental class with the use of Kahoot was 85.21 while the average in the Control class was 76.72 so that there was an increase in the average value of 8.49 by using Kahoot in the material scope of biology. The use of Kahoot to improve learning outcomes can be applied to other materials.


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