TIARA PUSPITA ARIN; MIFTAHUR RAHMAN; SYARIF HIDAYATULLAH. Perancangan Aplikasi Pembelajaran Mathematic Game Menggunakan Metode Finite State Machine dan Construct 2. Jurnal CoSciTech (Computer Science and Information Technology), [S. l.], v. 4, n. 2, p. 421–428, 2023. DOI: 10.37859/coscitech.v4i2.5109. Disponível em: https://ejurnal.umri.ac.id/index.php/coscitech/article/view/5109. Acesso em: 31 oct. 2025.