Design and Development Of An Android-Based Mathventure Quest Educational Game Application
Abstract
Mathematics can be said to be a mandatory subject from elementary school to college or higher education whose function is used to this day. Mathematics lessons are sometimes considered quite difficult subjects by students at school because mathematics is always related to formulas, calculations and numbers. Games are defined as activities that relieve boredom and fill free time. Games can also increase the level of intelligence, increase knowledge and solve problems easily. The author was inspired to create or design an educational game application with a mathematics theme entitled Mathventure Quest using Android-based Unity Engine software. In this game there are enemies that must be fought to move to the next place. The way to fight these enemies is to answer the questions given by the application. If the player can answer, the enemy will lose and move on to the next place. This educational game can help educate and attract the attention of elementary school students with mathematics lessons which can also be a medium of entertainment for elementary school students.
Downloads
References
[2] L. Benny and C. V. Monti, “Aplikasi Mandarin Scrabble Game bagi Pemula dengan Algoritma Directed Acyclic Word Graph,” remik, vol. 6, no. 1, 2021, doi: 10.33395/remik.v6i1.11194.
[3] E. M. Mursidik and V. Ambarwati, “MATHEMATIC FINGER GAME BERPENDEKATAN OPEN-ENDED DALAM OPERASI HITUNG PENJUMLAHAN PADA SISWA SEKOLAH DASAR,” Autentik : Jurnal Pengembangan Pendidikan Dasar, vol. 5, no. 1, 2021, doi: 10.36379/autentik.v5i1.107.
[4] E. Meinardi Trianto, “Perancangan aplikasi permainan labirin dengan tema suku indonesia berbasis android,” Jurnal CoSciTech (Computer Science and Information Technology), vol. 4, no. 1, 2023, doi: 10.37859/coscitech.v4i1.4712.
[5] A. P. Armin, A. Darwanto, and A. M. Nabila, “Perancangan Permainan Tebak Gambar Isi Rumah Menggunakan Game Engine Unity,” Fountain of Informatics Journal, vol. 6, no. 2, 2021, doi: 10.21111/fij.v6i2.5990.
[6] R. Kaban, F. Syahputra, and F. Fajrillah, “Perancangan Game RPG (Role Playing Game) ‘Nusantara Darkness Rises,’” Journal of Information System Research (JOSH), vol. 2, no. 4, 2021, doi: 10.47065/josh.v2i4.780.
[7] T. J. Pattiasina, E. M. Trianto, R. Sutjiadi, and J. Ariella, “Exploring the human digestive system through ARSIPERSIA augmented reality insights,” Research and Development in Education (RaDEn), vol. 4, no. 1, 2024, doi: 10.22219/raden.v4i1.31920.
[8] F. Yedithia, Sulistyowati, and Rosmiati, “Pengembangan Game Platformer ‘Ayo Lawan Virus’ Berbasis Android dengan Menggunakan Game Engine Unity,” Jurnal Humaniora Teknologi, vol. 8, no. 1, 2022, doi: 10.34128/jht.v8i1.101.