Pengenalan Aplikasi Blooket Sebagai Media Pembelajaran Di Sma Teruna Bakti Waena Jayapura

Authors

  • Ego Srivajawaty Sinaga Universitas Cenderawasih
  • Hubertus Ngaderman Universitas Cenderawasih
  • Kezia Noviani Anou Universitas Cenderawasih
  • Bangkit Sudrajad Universitas Cenderawasih
  • Daniel Napitupulu Universitas Cenderawasih
  • Benny Abraham Bungasalu Universitas Cenderawasih

DOI:

https://doi.org/10.37859/jpumri.v9i1.8944
Keywords: Game Education, Blooket, Technology

Abstract

Conventional learning makes students easily bored so that the development of information and communication technology has had a positive impact on progress in the world of education such as the internet and e-learning, making learning possible from anywhere. Educational games can be used as a fun and interactive learning media. One of the educational games is blooket. The purpose of this service activity is to make students more enthusiastic in learning physics and proficient in using the blooket application. The methods used are lectures and practices. The results obtained after carrying out this service activity students prefer educational games compared to quizzes that are done conventionally and students can use the blooket application well.

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References

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Published

2025-03-30

How to Cite

Sinaga, E. S. ., Hubertus Ngaderman, Kezia Noviani Anou, Bangkit Sudrajad, Daniel Napitupulu, & Benny Abraham Bungasalu. (2025). Pengenalan Aplikasi Blooket Sebagai Media Pembelajaran Di Sma Teruna Bakti Waena Jayapura. Jurnal Pengabdian UntukMu NegeRI, 9(1), 49–52. https://doi.org/10.37859/jpumri.v9i1.8944