PENERAPAN METODE FONIK UNTUK GAME EDUKASI PENYANDANG DISLEKSIA MENGGUNAKAN VISUAL NOVEL
Abstract
Multimedia that can help dyslexic children. Visual Novel is an interactive based game that displays stories in the form of static images, and is equipped with conversation boxes to convey narratives and sayings of each character, and sometimes each character has a sound effect so that every character in Visual Novel seems to be alive and able to speak. The method used in making this game is multimedia development life circle, and for the game itself, the phonics method will be used. As for the background of this writing, there is no Indonesian visual novel that has become a learning medium for children with dyslexia. And also visual novel is recommended to be used as a learning media, because it can help children enjoy the learning contained in it.
Downloads
Copyright Notice
An author who publishes in the Jurnal FASILKOM (teknologi inFormASi dan ILmu KOMputer) agrees to the following terms:
- Author retains the copyright and grants the journal the right of first publication of the work simultaneously licensed under the Creative Commons Attribution-ShareAlike 4.0 License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal
- Author is able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book) with the acknowledgement of its initial publication in this journal.
- Author is permitted and encouraged to post his/her work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of the published work (See The Effect of Open Access).
Read more about the Creative Commons Attribution-ShareAlike 4.0 Licence here: https://creativecommons.org/licenses/by-sa/4.0/.